![]() ![]() ![]() Although unreleased, a playable prototype has since been released and sold online by independent groups such as B&C Computervisions and later Songbird Productions. ultimately halted and terminated the project in March 1996 along with other upcoming titles for the platform, a month before Atari merged with JT Storage in a reverse takeover on April of the same year. Though the team at Hyper Image kept working on Phase Zero, despite not receiving anymore payment for its development in mid-1995, Atari Corp. Hyper Image was originally working on a top-down shooter for the Super Nintendo Entertainment System, before the team later moved to the Jaguar with Phase Zero and opted to use their own interpretation of the heightmap technique to render the landscapes and visuals, in addition of also placing emphasis on LAN play for multiplayer. Assuming the role of a newcomer pilot from the titular squadron assigned to fight against an rival organization only known as The Collective in a foreign planet, players take control of a windowless VTV hovertank craft called Hunter in order to complete a series of missions and tasks, while battling against enemy VTV hovertanks. It was the only game in development by Hyper Image.
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